Mohammad Shaker, Mehdi Zonjy, Mhd Hasan Sarhan, Ismaeel Abuabdallah and Noor Shaker. Personalizing Content Generation in First Person Shooter Games through Player Modeling. To appear, 2017.
Noor Shaker, Mohamed Abou-Zleikha and Mohammad Shaker. Active Learning for Player Modeling, in Proceedings of the 10th International Conference on Foundations of Digital Games, 2015.
Mohammad Shaker, Noor Shaker, Julian Togelius and Mohamed Abou-Zleikha. A Progressive Approach to Content Generation, in Proceedings of EvoGames: Applications of Evolutionary Computation, Lecture Notes on Computer Science, 2015. Nominated for best paper award.
Walaa Baghdadi, Fawzya Shams Eddin, Rawan Al-Omari, Zeina Alhalawani, Mohammad Shaker and Noor Shaker. A Procedural Method for Automatic Level Generation in Spelunky, in Proceedings of EvoGames: Applications of Evolutionary Computation, Lecture Notes on Computer Science, 2015. Nominated for best paper award.
Mohammad Shaker, Mhd Hasan Sarhan, Ola Al Naameh, Noor Shaker and Julian Togelius. Automatic Generation and Analysis of Physics-Based Puzzle Games, in Proceedings of the 2013 IEEE Conference on Computational Intelligence and Games (CIG 2013), 2013. Nominated for best paper award.