Selene Framework (2014-2016)

Selene, is a Dependency Injection (DI), Inversion of Control (IoC) framework I built on top of Unity3D.

Selene is built on the premise that music can act as the basic building block of any game. Selene serves as a framework for building rhythm-based, procedurally generated, music games on top of the Unity3D game engine. Selene was born out of SyncSeven: a very light-weight, music-based game released on Google play on March 2015.
Selene V2.0, now a full-fledged framework, powers the new games of TheX, Paper Ski, Flopp and the prototypes of Time Shifts, Spectre, GGBox, Reactive Music Canvas andExcavation.

Blog at WordPress.com.