NOV 29, 20141 min read

 Showcase of My Research on Games & AI

A 1.5-hour talk at ITU Copenhagen covering my work on procedural content generation, player modeling, and future directions in game AI research.

This should be added to the title: "till the end of Oct. 2014" I had this cool oppurtionty to have a 1.5-hour talk in ITU of Copenhagen about my work on game so far. My experience with Procedural Content Generation for Physics-based Games (My work on Ropossum), my work with player modelling (the first ever adaptive first-person shooter game) and my future work on a novel approach for ultra-fast generation across different game genres.