So! There’s a newer version of Ropossum! The new version of Ropossum will feature a new [awesome] functionality for players and designers alike. (if you don’t know about Ropossum.. uh.. com’on, who don’t know about it?! take a look here and here.) Peek view on the new version is the following screen shots (which I hope you may not understand :P) Ropossum V2.0 will feature two new agents and an improved user interface for easy realtime interaction with the system (for example and to keep you interested, generating levels is a massive 35 times faster than the previous version by one of the two new … Continue reading New version of Ropossum V2.0 is coming soon!
This is May 2013 version of Ropossum. i.e. Ropossum V1.0 which serves as my graduation project in the Faculty of Information Technology Engineering in Damascus, Syria. Supervised by Noor Shaker, Julian Togelius and Ammar Joukhadar. There’re three published papers so … Continue reading Ropossum V1.0: A Physics-based Game Authoring Tool