New version of Ropossum V2.0 is coming soon!

So! There’s a newer version of Ropossum! The new version of Ropossum will feature a new [awesome] functionality for players and designers alike. (if you don’t know about Ropossum.. uh.. com’on, who don’t know about it?! take a look here and here.) Peek view on the new version is the following screen shots (which I hope you may not understand :P) Ropossum V2.0 will feature two new … Continue reading New version of Ropossum V2.0 is coming soon!

Ropossum V1.0: A Physics-based Game Authoring Tool

This is May 2013 version of Ropossum. i.e. Ropossum V1.0 which serves as my graduation project in the Faculty of Information Technology Engineering in Damascus, Syria. Supervised by Noor Shaker, Julian Togelius and Ammar Joukhadar. There’re three published papers so far for Ropossum in IEEE CIG 2013 (where it was nominated for best paper award) and AIIDE 2013 (see the publication section for more, and … Continue reading Ropossum V1.0: A Physics-based Game Authoring Tool