Reactive Music Canvas – إظهار الموسيقا بشكل محسوس

بدك “تشوف” الموسيقا؟ ما بعرف تماماً شو طلع معي. بس المهم إنو “شي” بيأرجيك الموسيقا. ‪#‎Music‬ ‪#‎Visualisation‬. A “breathing” concrete. A Reactive Music Canvas. Call it what you want. The nice thing about it is that it’s coded in a couple of hours and I love the result and how it “breathes” music. Hope you like it too! Continue reading Reactive Music Canvas – إظهار الموسيقا بشكل محسوس

#SyncSeven, my newest game on Android!

Hi again! After a while! I’m very happy to introduce my latest game on Android, #‎SyncSeven. The game is a procedurally generated music game. It’s about enchanting your visual perception, feelings and musical taste! Just sync your taps with turns generated according to the peaks in the music. The more rapid the music the faster you should be, it’s the black and white Burst Mode! A bit hard at first, but the more you play, the more you will feel the music, and the more you’ll enjoy. Now FREE on Google Play here And a trailer here. Enjoy! Feedback welcomed! Continue reading #SyncSeven, my newest game on Android!

Adaptive Games Content Generation for 2D Mario

This was the seminar I did in Artificial Neural Networks (ANN) back in 2011 at F.I.T.E Damascus, Syria. I encountered the problem of generating game content based on players preferences. For this, I have discussed two papers in the seminar: Towards Automatic Personalized Content Generation for Platform Games. Noor Shaker, Georgios N. Yannakakis, Member, IEEE, and Julian Togelius, Member, IEEE Feature Analysis for Modeling Game Content Quality. Noor Shaker, Georgios N. Yannakakis, Member, IEEE, and Julian Togelius, Member, IEEE It’s interesting to say that I have been supervised by Noor Shaker (one of the author of the two mentioned papers) for … Continue reading Adaptive Games Content Generation for 2D Mario