GGBox: Time Shifts لعبة موسيقية جديدة، وتطوير عن نسخة GGBox بنسخة تجريبية يمكن أن تلعبها الآن على متصفحك فوراً! ألق نظرة على التريلر ضمن البوست، إلعبها وأخبرني برأيك! رابط اللعبة هنا والتريلر هنا. GGBox: Time Shifts, is an evolution of the GGBox prototype with time shifting. It’s a rhythm-based, procedurally generated, survival, against the time, game. This is a crazy early development build, but you need … Continue reading GGBox: Time Shifts – Pre-Alpha Footage + Playable Demo – لعبة موسيقا جديدة!
Hi again! After a while! I’m very happy to introduce my latest game on Android, #SyncSeven. The game is a procedurally generated music game. It’s about enchanting your visual perception, feelings and musical taste! Just sync your taps with turns generated according to the peaks in the music. The more rapid the music the faster you should be, it’s the black and white Burst Mode! A bit … Continue reading #SyncSeven, my newest game on Android!
So! There’s a newer version of Ropossum! The new version of Ropossum will feature a new [awesome] functionality for players and designers alike. (if you don’t know about Ropossum.. uh.. com’on, who don’t know about it?! take a look here and here.) Peek view on the new version is the following screen shots (which I hope you may not understand :P) Ropossum V2.0 will feature two new … Continue reading New version of Ropossum V2.0 is coming soon!
Two years ago I have done a brief introduction on Artificial Intelligence for those who just finished high school and want to get in universities (which I wrote about before, here.) If I would do it again now, I’ll do it completely different. My grasp of AI technologies and how much they emerged in our life has been widened upon the narrow view of regular AI … Continue reading Artificial Intelligence! Now what?
This is May 2013 version of Ropossum. i.e. Ropossum V1.0 which serves as my graduation project in the Faculty of Information Technology Engineering in Damascus, Syria. Supervised by Noor Shaker, Julian Togelius and Ammar Joukhadar. There’re three published papers so far for Ropossum in IEEE CIG 2013 (where it was nominated for best paper award) and AIIDE 2013 (see the publication section for more, and … Continue reading Ropossum V1.0: A Physics-based Game Authoring Tool