Reactive Music Canvas – إظهار الموسيقا بشكل محسوس

بدك “تشوف” الموسيقا؟ ما بعرف تماماً شو طلع معي. بس المهم إنو “شي” بيأرجيك الموسيقا. ‪#‎Music‬ ‪#‎Visualisation‬. A “breathing” concrete. A Reactive Music Canvas. Call it what you want. The nice thing about it is that it’s coded in a couple of hours and I love the result and how it “breathes” music. Hope you like it too! Continue reading Reactive Music Canvas – إظهار الموسيقا بشكل محسوس

Adaptive Games Content Generation for 2D Mario

This was the seminar I did in Artificial Neural Networks (ANN) back in 2011 at F.I.T.E Damascus, Syria. I encountered the problem of generating game content based on players preferences. For this, I have discussed two papers in the seminar: Towards Automatic Personalized Content Generation for Platform Games. Noor Shaker, Georgios N. Yannakakis, Member, IEEE, and Julian Togelius, Member, IEEE Feature Analysis for Modeling Game Content … Continue reading Adaptive Games Content Generation for 2D Mario