Adaptive Games Content Generation for 2D Mario

This was the┬áseminar I did in Artificial Neural Networks (ANN) back in 2011 at F.I.T.E Damascus, Syria. I encountered the problem of generating game content based on players preferences. For this, I have discussed two papers in the seminar: Towards Automatic Personalized Content Generation for Platform Games. Noor Shaker, Georgios N. Yannakakis, Member, IEEE, and Julian Togelius, Member, IEEE Feature Analysis for Modeling Game Content Quality. Noor Shaker, Georgios N. Yannakakis, Member, IEEE, and Julian Togelius, Member, IEEE It’s interesting to say that I have been supervised by Noor Shaker (one of the author of the two mentioned papers) for … Continue reading Adaptive Games Content Generation for 2D Mario