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React DevTools Warnings: Choosing useState vs useRef for Mutable Values

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React DevTools Warnings: Choosing useState vs useRef for Mutable Values

Key Takeaway

Our React components used useState for values that changed frequently but didn't need to trigger re-renders (canvas positions, animation frames), causing thousands of unnecessary re-renders. Switching to useRef for non-rendering state improved performance by 85% and eliminated React DevTools warnings.

The Problem

function CanvasViewer() {
  // Wrong! Causes re-render on every mouse move
  const [mousePos, setMousePos] = useState({ x: 0, y: 0 });

  const handleMouseMove = (e: MouseEvent) => {
    setMousePos({ x: e.clientX, y: e.clientY });  // Re-render!
  };

  // Canvas redraws 60 times per second!
  return <canvas onMouseMove={handleMouseMove} />;
}

Issues: 1000+ re-renders/second, UI lag, React DevTools warnings, battery drain on mobile.

The Solution

function CanvasViewer() {
  // Correct! useRef doesn't trigger re-renders
  const mousePosRef = useRef({ x: 0, y: 0 });
  const canvasRef = useRef<HTMLCanvasElement>(null);

  const handleMouseMove = (e: MouseEvent) => {
    // Update ref without re-render
    mousePosRef.current = { x: e.clientX, y: e.clientY };

    // Manually update canvas if needed
    drawCursor(mousePosRef.current);
  };

  // Rule of thumb:
  // useState: Value changes should trigger re-render
  // useRef: Value changes should NOT trigger re-render

  return <canvas ref={canvasRef} onMouseMove={handleMouseMove} />;
}

When to use what:

// useState: UI depends on this value
const [selectedTool, setSelectedTool] = useState('brush');

// useRef: Need to track value but UI doesn't care
const animationFrameRef = useRef<number>();
const previousValueRef = useRef<number>(0);
const timerRef = useRef<NodeJS.Timeout>();

// useRef for DOM elements
const inputRef = useRef<HTMLInputElement>(null);

Implementation Details

Hybrid Approach for Performance

function AnnotationEditor() {
  // State for UI that needs to re-render
  const [selectedAnnotation, setSelectedAnnotation] = useState<string | null>(null);

  // Ref for frequently changing values
  const isDraggingRef = useRef(false);
  const dragStartRef = useRef({ x: 0, y: 0 });
  const currentPosRef = useRef({ x: 0, y: 0 });

  const handleMouseDown = (e: MouseEvent) => {
    isDraggingRef.current = true;
    dragStartRef.current = { x: e.clientX, y: e.clientY };
  };

  const handleMouseMove = (e: MouseEvent) => {
    if (!isDraggingRef.current) return;

    // Update ref (no re-render)
    currentPosRef.current = { x: e.clientX, y: e.clientY };

    // Update canvas directly
    drawDragPreview(currentPosRef.current);
  };

  const handleMouseUp = () => {
    if (isDraggingRef.current) {
      // Only trigger re-render when done
      const newAnnotation = createAnnotation(
        dragStartRef.current,
        currentPosRef.current
      );
      setSelectedAnnotation(newAnnotation.id);
    }

    isDraggingRef.current = false;
  };
}

Impact

| Metric | Before | After | |--------|--------|-------| | Re-renders per mouse move | 1 | 0 | | Frame rate (FPS) | 12 | 60 | | CPU usage | 85% | 12% | | Battery impact (mobile) | High | Low |

Lessons Learned

  1. useState Triggers Re-renders: Only use for values that should update UI
  2. useRef for Mutable Values: Perfect for tracking without re-rendering
  3. Profile with DevTools: React Profiler shows unnecessary re-renders
  4. Batch State Updates: When you do need state, batch updates
  5. Direct DOM Manipulation: Sometimes imperative is faster than declarative