Resume & CV.
Responsible for BUILD layer in WRITER - full-code and n8n pipelines no-code AI agents across 2 teams.
Leading across-engineering WRITER's effort for infra/devops for single-tennacy and multi-tenancy deployments for enterprise customers (e.g. Goldman Sachs, Cigna and Vanguard).
Leading SpatialX patent from concept to delivery: AI-powered Multi-Modal Annotation System and 5 other research papers.
Architected SpatialX's HiPAA and ISO 15189 compliance across the stack, frontend and backend, handson.
Architected and built SpatialX's AI engineering development and deployment strategy, handling traffic of up to 1+ million image-tiles/minute.
Responsible for owning and shipping Noon 2.0 - improving feature velocity 3.2x and cut AWS spend 72% via rightsizing.
Implemented performance calibration and growth ladders; attrition fell from 19% to 6%.
Team: Hired and led 4 engineering managers and 32 engineers across 4 time zones.
AI-led, language-agnostic platform for transforming any curriculum into its gamified digital twin.
Architected and launched 3 mobile apps with a multi-tenant infra.
Reached 500,000+ students with a zero marketing budget, within the first 13 months.
Team: Hired a team of 14 people: 9 engineers, 2 marketing, 1 business, 1 content.
Founding engineer. Delivered ISO 62304 Class-A medical device stack from concept to CE mark in 13 months.
My work led to 2 provisional patents on sensor-driven, rehabilitation via mobile and tablet devices.
Developed Damascani framework: an IoC/DI Spring Boot-like framework on top of Unity3D; cut feature lead time 80%.
Team: Hired and led a team of 5 members: 2 backend, 2 frontend and 1 DevOps.
Endorsed by TechCity UK as an Exceptional Talent
Developed and moved to prod Squla's first 3D game in my first month, played by more than 100K kids.
Co-built Squla's first WebSocket-based multiplayer learning game, handling 10,000+ concurrent players.
Only fullstacker working across platforms: mobile (C#, Unity3D), web (SPA, Jinja, backbone.js), backend (RESTful, python, flask, EC2).
Published 12 peer-reviewed papers (4 best-paper nominations) on procedural content generation and AI/ML.
My ai-powered creativity authoring tool, Ropossum, was featured in Game Developer Conference (GDC) and Gamasutra.
The most prestigious award for academic excellence three times in a row