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        <title><![CDATA[Games — Mohammad Shaker]]></title>
        <description><![CDATA[Games articles by Mohammad Shaker]]></description>
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            <title>Games — Mohammad Shaker</title>
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        <item>
            <title><![CDATA[Ropossum V1 is now Open-Sourced!]]></title>
            <description><![CDATA[I've taken the decision to make Ropossum, my authoring tool for generating content for physics-based game, open-sourced! It's the version of late]]></description>
            <link>https://mohammadshaker.com/en/blog/ropossum-v1-is-now-open-sourced</link>
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            <category><![CDATA[games]]></category>
            <category><![CDATA[game-development]]></category>
            <dc:creator><![CDATA[Mohammad Shaker]]></dc:creator>
            <pubDate>Wed, 08 Jun 2016 00:00:00 GMT</pubDate>
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            <title><![CDATA[Another Agent to Solve Cut the Rope - Ropossum Authoring Tool - Projection-based Approach]]></title>
            <description><![CDATA[This video is about my second agent to solve Cut the Rope levels. The Projection-based Approach.]]></description>
            <link>https://mohammadshaker.com/en/blog/another-agent-to-solve-cut-the-rope-ropossum-authoring-tool-projection-based-approach</link>
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            <category><![CDATA[games]]></category>
            <category><![CDATA[game-development]]></category>
            <dc:creator><![CDATA[Mohammad Shaker]]></dc:creator>
            <pubDate>Mon, 06 Jun 2016 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[An Agent to Solve Cut the Rope - First Attempt - Simulation-based Approach]]></title>
            <description><![CDATA[I know I should've published this while ago, but, anyway. This video is about my first agent to solve Cut the Rope levels in late 2012 - early 2013, the]]></description>
            <link>https://mohammadshaker.com/en/blog/an-agent-to-solve-cut-the-rope-first-attempt-simulation-based-approach</link>
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            <category><![CDATA[games]]></category>
            <category><![CDATA[game-development]]></category>
            <dc:creator><![CDATA[Mohammad Shaker]]></dc:creator>
            <pubDate>Mon, 30 May 2016 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Reactive Music Canvas - إظهار الموسيقا بشكل محسوس]]></title>
            <description><![CDATA[بدك "تشوف" الموسيقا؟ ما بعرف تماماً شو طلع معي. بس المهم إنو "شي" بيأرجيك الموسيقا.]]></description>
            <link>https://mohammadshaker.com/en/blog/reactive-music-canvas-%d8%a5%d8%b8%d9%87%d8%a7%d8%b1-%d8%a7%d9%84%d9%85%d9%88%d8%b3%d9%8a%d9%82%d8%a7-%d8%a8%d8%b4%d9%83%d9%84-%d9%85%d8%ad%d8%b3%d9%88%d8%b3</link>
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            <category><![CDATA[demo]]></category>
            <category><![CDATA[Game]]></category>
            <category><![CDATA[Music]]></category>
            <category><![CDATA[PCG]]></category>
            <category><![CDATA[Prototype]]></category>
            <category><![CDATA[Rhythm-based]]></category>
            <dc:creator><![CDATA[Mohammad Shaker]]></dc:creator>
            <pubDate>Sun, 06 Sep 2015 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[GGBox: Time Shifts - Pre-Alpha Footage + Playable Demo - لعبة موسيقا جديدة!]]></title>
            <description><![CDATA[GGBox: Time Shifts لعبة موسيقية جديدة، وتطوير عن نسخة GGBox بنسخة تجريبية يمكن أن تلعبها الآن على متصفحك فوراً! ألق نظرة على التريلر ضمن البوست،]]></description>
            <link>https://mohammadshaker.com/en/blog/ggbox-time-shifts-pre-alpha-footage-playable-demo-%d9%84%d8%b9%d8%a8%d8%a9-%d9%85%d9%88%d8%b3%d9%8a%d9%82%d8%a7-%d8%ac%d8%af%d9%8a%d8%af%d8%a9</link>
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            <category><![CDATA[Artificial Intelligence]]></category>
            <category><![CDATA[Procedural Content Generation]]></category>
            <category><![CDATA[Rhythm-based]]></category>
            <category><![CDATA[Tap]]></category>
            <dc:creator><![CDATA[Mohammad Shaker]]></dc:creator>
            <pubDate>Fri, 28 Aug 2015 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Two new prototypes are available for free play!]]></title>
            <description><![CDATA[So I've just started working on a new game and I loved it so much that I can't wait to show it to you even as a prototype.]]></description>
            <link>https://mohammadshaker.com/en/blog/718</link>
            <guid isPermaLink="true">https://mohammadshaker.com/en/blog/718</guid>
            <category><![CDATA[games]]></category>
            <category><![CDATA[game-development]]></category>
            <dc:creator><![CDATA[Mohammad Shaker]]></dc:creator>
            <pubDate>Thu, 16 Jul 2015 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[[Master Thesis] Ultra Fast, Cross Genre, Procedural Content Generation in Games]]></title>
            <description><![CDATA[Procedural content generation for physics-based games requires playable levels, not just random geometry. My MSc. thesis proposes two novel methods: a projection-based approach for fast generation and a Progressive Generation method that works across genres. Both were validated on Cut the Rope and an original game called NEXT.]]></description>
            <link>https://mohammadshaker.com/en/blog/master-thesis-ultra-fast-cross-genre-procedural-content-generation-in-games</link>
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            <category><![CDATA[games]]></category>
            <category><![CDATA[game-development]]></category>
            <dc:creator><![CDATA[Mohammad Shaker]]></dc:creator>
            <pubDate>Tue, 30 Jun 2015 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Indie Game Developer vs Researcher]]></title>
            <description><![CDATA[I had this cool oppurtionty in Syria (organized by Wikilogia) to talk about my experience with games (as an independent researcher with ITU of Copenhagen]]></description>
            <link>https://mohammadshaker.com/en/blog/indie-game-developer-vs-researcher</link>
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            <category><![CDATA[games]]></category>
            <category><![CDATA[game-development]]></category>
            <dc:creator><![CDATA[Mohammad Shaker]]></dc:creator>
            <pubDate>Thu, 30 Apr 2015 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[#SyncSeven, my newest game on Android!]]></title>
            <description><![CDATA[\[youtube=https://www.youtube.com/watch?v=U4qLdNC6LDw&feature=youtu.be&a\]]]></description>
            <link>https://mohammadshaker.com/en/blog/713</link>
            <guid isPermaLink="true">https://mohammadshaker.com/en/blog/713</guid>
            <category><![CDATA[Android]]></category>
            <category><![CDATA[Artificial Intelligence]]></category>
            <category><![CDATA[Music]]></category>
            <category><![CDATA[PCG]]></category>
            <dc:creator><![CDATA[Mohammad Shaker]]></dc:creator>
            <pubDate>Thu, 12 Mar 2015 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[ Showcase of My Research on Games &amp; AI]]></title>
            <description><![CDATA[A 1.5-hour talk at ITU Copenhagen covering my work on procedural content generation, player modeling, and future directions in game AI research.]]></description>
            <link>https://mohammadshaker.com/en/blog/showcase-of-my-research-on-games-ai</link>
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            <category><![CDATA[games]]></category>
            <category><![CDATA[game-development]]></category>
            <dc:creator><![CDATA[Mohammad Shaker]]></dc:creator>
            <pubDate>Sat, 29 Nov 2014 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[First look on some graphics of my "NEXT" upcoming game!]]></title>
            <description><![CDATA[There you are! Some graphics of my new game! Hope you interested! !facebook-cover-photo]]></description>
            <link>https://mohammadshaker.com/en/blog/first-look-of-some-graphics-for-my-next-upcoming-game</link>
            <guid isPermaLink="true">https://mohammadshaker.com/en/blog/first-look-of-some-graphics-for-my-next-upcoming-game</guid>
            <category><![CDATA[games]]></category>
            <category><![CDATA[game-development]]></category>
            <dc:creator><![CDATA[Mohammad Shaker]]></dc:creator>
            <pubDate>Tue, 03 Jun 2014 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Startup Weekend Damascus, Weebee: A Game That Absorbs the Child Behavior and Change it]]></title>
            <description><![CDATA[Welcome to a new game genre! This is our idea (with Rawan Al-Omari, Zeina Al-Helwani, Walaa Baghdadi, Majd Massijeh and Mohanad Al-Helwany and supervised]]></description>
            <link>https://mohammadshaker.com/en/blog/a-game-that-absorbs-the-child-behavior-and-change-it</link>
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            <category><![CDATA[games]]></category>
            <category><![CDATA[game-development]]></category>
            <category><![CDATA[arabic]]></category>
            <category><![CDATA[startups]]></category>
            <dc:creator><![CDATA[Mohammad Shaker]]></dc:creator>
            <pubDate>Wed, 19 Feb 2014 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Ropossum V1.0: A Physics-based Game Authoring Tool]]></title>
            <description><![CDATA[https://www.youtube.com/watch?v=0SJykSZ5cm4&feature=youtu.be This is May 2013 version of Ropossum. i.e.]]></description>
            <link>https://mohammadshaker.com/en/blog/ropossum-v1-0</link>
            <guid isPermaLink="true">https://mohammadshaker.com/en/blog/ropossum-v1-0</guid>
            <category><![CDATA[AuthoringTool]]></category>
            <category><![CDATA[CutTheRope]]></category>
            <category><![CDATA[Fun]]></category>
            <category><![CDATA[GameDesign]]></category>
            <category><![CDATA[Ropossum]]></category>
            <dc:creator><![CDATA[Mohammad Shaker]]></dc:creator>
            <pubDate>Fri, 17 Jan 2014 00:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Cut the Rope Play Forever and Ropossum Authoring Tool]]></title>
            <description><![CDATA[Cut The Rope Play Forever is a game with endless levels. The designed framework let you play the beloved Cut The Rope game as much as you want and the]]></description>
            <link>https://mohammadshaker.com/en/blog/cut-the-rope-play-forever-project</link>
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            <category><![CDATA[First-order Logic]]></category>
            <category><![CDATA[GAME DESIGNG]]></category>
            <category><![CDATA[GAME ENGINEG]]></category>
            <category><![CDATA[GRAMMATICAL EVOLUTIONm PHYSICS ENGINE]]></category>
            <category><![CDATA[Procedural Content Generation]]></category>
            <dc:creator><![CDATA[Mohammad Shaker]]></dc:creator>
            <pubDate>Wed, 13 Feb 2013 00:00:00 GMT</pubDate>
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