I’ve taken the decision to make Ropossum, my authoring tool for generating content for physics-based game, open-sourced! It’s the version of late 2012-early 2013, not my latest work. But it’s a great version nonetheless! You can get the physics-engine, CRUST, now on github.
This video is about my second agent to solve Cut the Rope levels. The Projection-based Approach. This newer agent takes only 0.1sec to check a level for playability. Read more on this and my other agents on my website: http://www.mohammadshaker.com/ropossum.html
I know I should’ve published this while ago, but, anyway. This video is about my first agent to solve Cut the Rope levels in late 2012 – early 2013, the Simulation-based approach. My later attempts with newer, more clever agents would minimise the time it takes the agent to solve the level from about 30 […]
بدك “تشوف” الموسيقا؟ ما بعرف تماماً شو طلع معي. بس المهم إنو “شي” بيأرجيك الموسيقا. #Music #Visualisation. A “breathing” concrete. A Reactive Music Canvas. Call it what you want. The nice thing about it is that it’s coded in a couple of hours and I love the result and how it “breathes” music. Hope you […]
This summer I had the privilege to share my game development experience with others in a 5-session course. You can look at my intro slide here in slideshare.
GGBox: Time Shifts لعبة موسيقية جديدة، وتطوير عن نسخة GGBox بنسخة تجريبية يمكن أن تلعبها الآن على متصفحك فوراً! ألق نظرة على التريلر ضمن البوست، إلعبها وأخبرني برأيك! رابط اللعبة هنا والتريلر هنا. GGBox: Time Shifts, is an evolution of the GGBox prototype with time shifting. It’s a rhythm-based, procedurally generated, survival, against the time, game. […]
So I’ve just started working on a new game and I loved it so much that I can’t wait to show it to you even as a prototype. Both prototypes are seeded from the same initial work. The games are unnamed yet, but code-named, just an added confusion I know, GGBox and GGBoxTT, crazy names I […]