Ropossum V1 is now Open-Sourced!

I’ve taken the decision to make Ropossum, my authoring tool for generating content for physics-based game, open-sourced! It’s the version of late 2012-early 2013, not my latest work. But it’s a great version nonetheless! You can get the physics-engine, CRUST, now on github.

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An Implementation of Quadtree, Adaptive Huffman and Lossless Compression Engine

Where to find For the following two projects, you can find them on github: https://github.com/ZGTR/Lossless-Compression-Engine https://github.com/ZGTR/Octree-Implementation This doc also discusses the implementation of different lossless compression techniques (by me) in multimedia; RLE (compression and decompression for any data type; specific technique is used for images.) RLE Quad Tree compresses images according to their color bulks.…

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Car Dynamics [Physics Simulation]

This is my¬†project in my third year of studying in the Faculty of Information Technology Engineering in Damascus, Syria, 2011 with Ismaeel Abo Abdalla, Zaher Wanli and Mhd Noor Alhamwi. The project simulates the physics of the car movement with/without Anti Brake-Lock System (ABS), Electronic Stability Program (ESP) and Global Positioning System (GPS) all in…

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